Controls

Controls for PC, mobile, and controller

PC is WASD plus the mouse, mobile uses on-screen buttons, and console uses a compatible controller. Extra bindings are unpublished.

Controls for PC, mobile, and controller

PC is WASD plus the mouse, mobile uses on-screen buttons, and console uses a compatible controller. Extra bindings are unpublished.

Published controls

The experience description publishes one control line for each device. It does not publish a full binding chart.

Device Published control Still unpublished
PC WASD + mouse Which mouse button jumps, boosts, shoots, or moves the camera
Mobile On-screen controls The names and positions of those buttons
Console A compatible controller Supported pads and the button map

WASD is the published PC movement scheme: W, A, S, and D. The mouse is named, and the button layout is not.

Learn the buttons your client shows

  1. Join a server and find open space before you challenge for the ball.
  2. On PC, tap W, then S, then A, then D. Confirm that the car moves in the direction you expect.
  3. Press one extra mouse button or on-screen button at a time. Watch the car, then try the next button.
  4. On a controller, test face buttons and shoulders one at a time. The listing only says a compatible controller works.
  5. Keep the binding that your client just demonstrated. Another car-soccer game's chart belongs to that other game.

Where the word Boost appears

Boost shows up in two places in the description.

  • The customization sentence lists boosts with skins, wheels, and decals.
  • A short keyword line reads Car, Soccer, Ball, Boost.

Neither line names a boost key, a boost meter, a duration, or a speed value. If your client shows a boost control, test a short burst in open space and use what the car does. If your client shows a boost cosmetic in a garage, treat that as customization. The boosts entry keeps those two readings separate.

Mobile and console

Mobile players use the buttons drawn on the screen. There is no published diagram of that layout, so the on-screen labels are the authority for a phone or tablet session.

Console players need a controller the experience accepts. If one button does nothing, try the next button rather than assuming a layout from a different game.

What to write down

After one open-space pass, you should know how your device steers and which extra button your client uses for the actions it actually has. Bring that personal map into a real match. Ranked advice that depends on an unpublished button does not belong in a plan yet.

FAQ

Frequently Asked Questions

Who makes Turbo Soccer : Beta 1.0 - Car Soccer?

zDashi created the Roblox experience Turbo Soccer : Beta 1.0 - Car Soccer. The public creator record is Roblox user 112709885, and the experience page links that profile.

Is the experience free to play?

The experience record has no play price. Private VIP servers are turned off. A Store section exists on the Roblox page, and this wiki does not have a readable list of pass names or prices.

Which controls are published?

PC uses WASD plus the mouse. Mobile uses the on-screen controls. Console uses a compatible controller. The listing does not publish boost, jump, camera, or action bindings.

Are there working codes?

No code is listed as active or expired. The description says news is coming soon and does not name a code button. See the Codes page for the conflicting public strings that were left off the list.

What can I unlock?

Playing earns Credits and rewards. Players can unlock exclusive cars and items, then customize a car with skins, wheels, decals, boosts, and more. Individual names, stats, and prices are unpublished.

How do matches and teams work?

Each server holds up to 20 players. The description says you can play with friends and build a team. Team size, party steps, and rank names are unpublished.

When did Beta 1.0 release, and what changed?

The Roblox experience was created on September 19, 2026. The record shows an update on October 3, 2026. The description still says news is coming soon, so that timestamp is not a patch list.