Servers and friends
Each server holds up to 20 players. The description says you can play with friends and build a team. Private VIP servers are turned off on the experience record, so a private-server code is not an official option on that record.
Team size is unpublished. The feature text never says 1v1, 2v2, or 3v3. Those numbers appear only in the trailing keyword line, next to unrelated sports words, so this guide does not use them as modes. Invite the friends your client actually allows, then read the team size on the queue screen.
Leaderboards and rank
Two competitive goals are published: climb the leaderboards, and rank up. The listing does not name ranks, points per win, seasons, or rank rewards.
Use the ladder your client shows. A rank name from another soccer or car game is not a Turbo Soccer rank. Until zDashi publishes a table, this site has no tier list of ranks and no claim about what a promotion pays.
Arenas and maps
Matches take place across different arenas and maps. Individual names, sizes, and goal layouts are unpublished. The arenas entry is the place for that limit.
Play the field the match gives you. Map-specific shots and boost paths can be written after the maps have public names.
A practical competitive session
- Party with friends if your client shows a party or team control. Skip the step when the control is absent.
- Queue for the competitive match the menu offers.
- Read the score limit and timer on the HUD. Those are the rules for that match.
- After the match, check whether a leaderboard or rank number moved. Record the label you saw. It is more current than any name this wiki could invent.
- Change arenas only when the client offers a choice. Otherwise the match selects the field.
What this page will not rank
Cars have no published stats, so there is no car tier list. Ranks have no published thresholds, so there is no rank tier list. The useful comparison in Beta 1.0 is the one on your screen: the mode you queued, the score you saw, and the reward you received.
