Progression

Credits, cars, and customization

Playing earns Credits and rewards, and the published customization list is skins, wheels, decals, boosts, and exclusive cars.

Credits, cars, and customization

Playing earns Credits and rewards, and the published customization list is skins, wheels, decals, boosts, and exclusive cars.

Credits and rewards

The description says players earn Credits and rewards by playing. Credits are the named in-game reward. The listing does not publish a match payout, a daily amount, or a shop price.

Use the Credits entry as the currency page. When a screen in your client shows a number, that number is the current beta amount. This wiki will not replace it with a guess.

Cars and items

Players can unlock exclusive cars and items. The public text names the groups and stops there. There is no published car roster, hitbox, speed, rarity, or price.

The cars entry records that limit. A car you can select in game is ahead of any list on this site.

Customization categories

The description says you can customize a car with skins, wheels, decals, boosts, and more. Those four named categories are the whole published catalog.

Category What the listing says Wiki entry
Skins A customization option Skins
Wheels A customization option Wheels
Decals A customization option Decals
Boosts Listed with the other customization options Boosts
Cars Exclusive cars can be unlocked Cars

No row has a stat bonus in the public description. Appearance is the safe reading until a client screen shows a gameplay effect.

How to look for the menu

  1. Finish a match or reach the lobby the client uses between matches.
  2. Look for a garage, locker, inventory, or shop control on your screen.
  3. Open any category the client shows that matches skins, wheels, decals, boosts, or cars.
  4. Read the price or unlock rule on that screen. The experience page does not publish it.
  5. Leave categories the client does not show. The word "and more" does not name extra slots.

The Roblox page includes a Store section. A public game-pass list was not readable while this page was written, so pass names are omitted on purpose.

What progress looks like in Beta 1.0

Progress the description supports is simple: play, earn Credits and rewards, unlock cars and items, and customize with the named options. Rank rewards, code rewards, and exact Credit prices are separate questions. Codes are covered on the Codes page, and rank names are covered in the competitive guide.

FAQ

Frequently Asked Questions

Who makes Turbo Soccer : Beta 1.0 - Car Soccer?

zDashi created the Roblox experience Turbo Soccer : Beta 1.0 - Car Soccer. The public creator record is Roblox user 112709885, and the experience page links that profile.

Is the experience free to play?

The experience record has no play price. Private VIP servers are turned off. A Store section exists on the Roblox page, and this wiki does not have a readable list of pass names or prices.

Which controls are published?

PC uses WASD plus the mouse. Mobile uses the on-screen controls. Console uses a compatible controller. The listing does not publish boost, jump, camera, or action bindings.

Are there working codes?

No code is listed as active or expired. The description says news is coming soon and does not name a code button. See the Codes page for the conflicting public strings that were left off the list.

What can I unlock?

Playing earns Credits and rewards. Players can unlock exclusive cars and items, then customize a car with skins, wheels, decals, boosts, and more. Individual names, stats, and prices are unpublished.

How do matches and teams work?

Each server holds up to 20 players. The description says you can play with friends and build a team. Team size, party steps, and rank names are unpublished.

When did Beta 1.0 release, and what changed?

The Roblox experience was created on September 19, 2026. The record shows an update on October 3, 2026. The description still says news is coming soon, so that timestamp is not a patch list.